PIONEER TOWER | Quayola
Quayola (b.1982) employs technology as a lens to explore the tensions and equilibriums between seemingly opposing forces: real and artificial, figurative and abstract, old and new. His varied practice, all deriving from custom computer software, includes audio/visual performance, video, sculpture, and works on paper.
The new video artwork produced for the Pioneer Tower commission will be a continuation of Quayola’s ongoing research on the tradition of landscape painting, and more broadly a reflection on man’s tradition of representing nature. The observation of nature is at the basis of the primitive bond of man with his surroundings. In his work, Quayola reclaims an idea of knowledge from the past, in which the artistic practice allowed scientists to decipher nature. In Leonardo Da Vinci’s studies, for instance, the pictorial practice served the task of understanding the natural world. Similarly, Quayola’s artistic research is allowing us a new, different glimpse at the natural world, which can be achieved through the cooperation between himself and the technological apparatus. This new artwork will be divided into chapters, each looking at capturing a different perspective on Fort Worth’s flora and fauna, each using a different technological process.
In the first of these chapters, Quayola will employ high-precision 3D laser scanning systems to capture geometric data of various trees in Fort Worth. Each tree will be translated into hundreds of millions of 3D coordinates, which will then be visualized digitally as complex clusters of geometries. The resulting animation will explore both the intricacies of natural forms, as well as the aesthetics of digital reproduction.
The second chapter will focus on the observation and, ultimately , new representation of one of Fort Worth’s most iconic symbols: Horses. Employing the latest digital tracking systems, Quayola will digitize a series of horses’ movements and translate them into abstract animations. The rhythmic movements of the horse become a dataset to drive pictorial simulations. The result of this process will be a series of computational paintings, on one side completely abstract, but on the other fully driven by the animal’s motion.